Turbo Freeze Tag and the Church.
Take a nerf cube with 6 sides, paint each side a different color. Find rubber bands that match the colors on the cube. Place one rubber band on the wrist of a junior high student or youth leader. Throw cube in the air. Cube lands on a color. The person with that color pelts someone with the cube. FUN. http://www.youtube.com/watch? v=PN34J0gUSdI
I was introduced to Turbo Freeze Tag on a mission trip to Mexico last year. We’ve played it with several student groups since then, and it always turns out the same, lots of laughter and lots of really big hits. Mixing freeze tag and dodgeball creates and instant hit with most students. If you haven’t played, you must give it a shot. If you can’t find Turbo Freeze Tag set, let me know and we will get a game together.
I played TFT with a group of junior high students Sunday night. We played a couple of rounds of standard TFT play, but for round three we changed it up. By combining two sets of Turbo Freeze Tag contents, we had the Ultimate game. Two of each color, 12 combatants instead of six. We could team up and strategically reach farther than we could before. Watching the students strategize, work together, decide who went for the cube and who didn’t, and who still stood alone, unable to connect with someone else, all influenced me. It was like watching an illustration of the church before my eyes. When we play alone, it becomes survival of the “fittest”. When we team up, we reach the lives of people that we cannot reach on our own. We gain confidence when we know we aren’t alone. A simple rubber band that identifies us with someone else can remove the fear of loneliness. Wouldn’t something as identifiable as a church community have even more power over fear? At the same time, those of us that are foreign to authentic community still shrink back into our corners in solitude, unable to connect with the team that beckons us. We reflect the vast church of America with millions of individuals on the same team unable to connect, to reach out, to lie as community.
There are many illustrations that can be drawn from this game and some best left alone (like pelting a cube at people who don’t follow Jesus….not what we’re looking for!). One truth stands illuminated among the rest, though. Every time the game was played, the students who talked, teamed up, worked together, and remained loyal to each other lasted the longest. Committed, loyal, healthy teams win. The church could be this truth if we are willing to play together.
“Two are better than one, because they have a good reward for their toil. For if they fall, one will lift up his fellow. But woe to him who is alone when he falls and has not another to lift him up! Again, if two lie together, they keep warm, but how can one keep warm alone? And though a man might prevail against one who is alone, two will withstand him—a threefold cord is not quickly broken.” Ecclesiastes 4:9-12